Stellar Pulse is a game created as a second year student project in ISART Digital. It was created in 4 weeks by a team of 3 programmers and 4 game designers using Unreal Engine 4.

Stellar pulse is a shooter/rhythm game in VR where the player control 2 starships with his hands. the goal is to complete the level by killing ennemies, avoiding obstacles, and passing through rings.

Stellar Pulse was awarded two prizes (Gameplay Award and Jury Prize) among four distributed (the two others being the technical prize and the originality prize) during a presentation day with a jury composed of our teachers and professionals from the video game industry.

A project by Julien SOYSOUVANH, Basile Combet and Clément FAZILLEAU
Designed by Thibaut Bégué, Maxime Husson, Paul Muller and Victor Wathier